Wednesday, August 10, 2011

Battle damage!

My dissolve tool parted the air with deadly precision, a faint hum was the only sound. It struck with deadly accuracy and many polygons fell, having no place in this world.
--
My very soul was rocked today as a client showed me a character they were modeling. The character's wire frame was so dense that you could not see through it. My heart dropped and my eyes began to involuntarily close. I mustered my courage, refocused myself and then attacked.

Alas, even after all the work I did, the client did not understand why so many polygons were a bad thing and undid all the optimizing I had just done. I left head down and shoulders slumped, listening to the client rage about why their render time was so long and why the character was switching to a bounding box as they navigated around it. If they only knew...

I have failed this day, yet I can not blame myself! I will carry on and secretly edit their mesh when they are not looking. Ha!

-POOF-

1 comment:

Joel Orduna Rivera said...

some people just don't want to learn. And some thing more polys make a better model. It's sad to think some think that low poly method is old and dying. shame on them for not grasping ultimate awesomeness that is Low Poly.